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01.09.2019by admin
Philips CD-i
ManufacturerPhilips, Sony, Magnavox
TypeHome video game console
Media player
GenerationFourth generation
Release date
  • NA: December 3, 1991
  • JP: April 25, 1992[1]
  • EU: July 10, 1992
Lifespan1991–1998
Discontinued1998[2]
MediaCD-i, Audio CD, CD+G, KaraokeCD, Video CD
Operating systemCD-RTOS
CPUPhilips SCC68070 @ 15.5 MHz
Memory1 MB RAM
Display384×280 to 768×560
GraphicsPhilips SCC66470
SoundMCD 221, ADPCM eight channel sound
Online servicesCD-Online
PredecessorPhilips Videopac + G7400
  1. Memorex Electronics Npower Games For Boys And Girls
  2. Games For Boys To Play

The Philips CD-i (an abbreviation of Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Dutch company Philips, who supported it from December 1991 to late 1998. It was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with a CD-ROM drive. The cost savings were due to the lack of a floppy drive, keyboard, mouse, and monitor (a standard television is used), and less operating system software. 'CD-i' also refers to the multimedia Compact Disc standard used by the CD-i console, also known as Green Book, which was co-developed by Philips and Sony.

In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias and museum tours, which were popular before public Internet access was widespread. The CD-i was also one of the earliest game systems to implement Internet features, including subscriptions, web browsing, downloading, e-mail, and online play.[3] This was facilitated by the use of an additional hardware modem and 'CD-Online' disc (renamed Web-i in the US[4]), which Philips initially released in Britain in 1995 for $150 US.[5][6]

Development of the CD-i format began in 1984 and it was first publicly announced in 1986.[7][8] The first Philips CD-i player, released in 1991 and initially priced around US$1,000 (equivalent to $1,839 in 2018),[9] was capable of playing interactive CD-i discs, Audio CDs, CD+G (CD+Graphics), Karaoke CDs, Photo CDs and Video CDs (VCDs), though the latter required an optional 'Digital Video Card' to provide MPEG-1 decoding. Philips also licensed the CD-i format to other manufacturers for use, and there were also CD-i players by Sony under the 'Intelligent Discman' brand.[10] Philips marketed the CD-i as a 'home entertainment system' in Europe, but more as a games and educational machine in the U.S. The CD-i was abandoned by 1996[11][12] and was a commercial failure, estimated to have lost Philips as much as one billion U.S. dollars in the American market.[13][14][15]

Memorex Electronics has a page or online help desk for customer service, but you can also call them on the phone. In total, you can communicate with Memorex Electronics using 3 different media: phone, email, web. And again, if you didn't realize it was an option and you'd rather have a dialog with somebody, you can actually phone them. The Best Karaoke Machine for Teens. Instead, everyone would go out to the mall, bar or karaoke club and enjoy themselves the same way that video games were enjoyed back in the same era – on giant refrigerator sized karaoke machines that had attached microphones, and used thick CRT displays with super low resolutions. Memorex SingStand.

  • 2Player models

Applications[edit]

Philips at first marketed CD-i as a family entertainment product, and avoided mentioning video games to not compete against game consoles.[16] Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of board games such as Connect Four. However, the system was handily beaten in the market for multimedia devices by cheap low-end PCs,[17] and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games.[16]

The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaming platforms on the market in most respects.[18] Earlier CD-i games included entries in popular Nintendo franchises, although those games were not developed by Nintendo. Specifically, a Mario game (titled Hotel Mario), and three Legend of Zelda games were released: Zelda: The Wand of Gamelon, Link: The Faces of Evil and Zelda's Adventure. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the Super Nintendo Entertainment System due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the SNES-CD).[19] While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to continue using Nintendo characters.

Applications were developed using authoring software produced by OptImage. This included OptImage's Balboa Runtime Libraries and MediaMogul. The second company that produced authoring software was Script Systems; they produced ABCD-I.

Philips also released several versions of popular TV game shows for the CD-i, including versions of Jeopardy! (hosted by Alex Trebek), Name That Tune (hosted by Bob Goen), and two versions of The Joker's Wild (one for adults hosted by Wink Martindale and one for kids hosted by Marc Summers). All CD-i games in North America (with the exception of Name That Tune) had Charlie O'Donnell as announcer. The Netherlands also released its version of Lingo on the CD-i in 1994.

In 1993, American musician Todd Rundgren created the first music-only fully interactive CD, No World Order, for the CD-i. This application allows the user to completely arrange the whole album in their own personal way with over 15,000 points of customization.

CD-i has a series of learning games ('edutainment') targeted at children from infancy to adolescence. Those intended for a younger audience included Busytown, The Berenstain Bears and various others which usually had vivid cartoon-like settings accompanied by music and logic puzzles.

Although extensively marketed by Philips, notably via infomercial,[20] consumer interest in CD-i titles remained low. By 1994, sales of CD-i systems had begun to slow, and in 1998 the product line was dropped. Plans for the CD-i 2 were certainly present and Argonaut Software was even designated to design chip sets for the successor to the CD-i. However, the then president Con Boonstra saw no interest in the media area for Philips and so Philips sold everything, including the media subsidiary Polygram. The Dutch half of Philips Media was sold to Softmachine, which released The Lost Ride on the CD-i as the last product. Philips then also sold its French half of the gaming subsidiary, Philips Media BV, to French publisher Infogrames in 1997.[21]

Dutch eurodance duo 2 Unlimited released a CD-i compilation album in 1994 called 'Beyond Limits' which contains standard CD tracks as well as CD-i-exclusive media on the disc.[22][23]

A large number of full motion video titles such as Dragon's Lair and Mad Dog McCree appeared on the system. One of these, Burn:Cycle, is considered one of the stronger CD-i titles and was later ported to PC. The February 1994 issue of Electronic Gaming Monthly remarked that the CD-i's full motion video capabilities were its strongest point, and that nearly all of its best software required the MPEG upgrade card.[24]

Memorex Electronics Npower Games For Boys And Girls

By mid-1996 the U.S. market for CD-i software had dried up and Philips had given up on releasing titles there, but continued to publish CD-i games in Europe, where the console still held some popularity.[25] With the home market exhausted, Philips tried with some success to position the technology as a solution for kiosk applications and industrial multimedia.[26]

Player models[edit]

Philips models[edit]

The Philips CD-i 910
Philips CD-i 400 series

In addition to consumer models, professional and development players were sold by Philips Interactive Media Systems and their VARs. Philips marketed several CD-i player models.

Games For Boys To Play

  • The CD-i player 200 series, which includes the 205, 210, and 220 models. Models in the 200 series are designed for general consumption, and were available at major home electronics outlets around the world. The Philips CD-i 910 is the American version of the CD-i 205, the most basic model in the series and the first Philips CD-i model (1991).
  • The CD-i player 300 series, which includes the 310, 350, 360, and 370 models. The 300 series consists of portable players designed for the professional market and not marketed to home consumers. A popular use was multimedia sales presentations such as those used by pharmaceutical companies to provide product information to physicians, as the devices could be easily transported by sales representatives.[citation needed]
  • The CD-i player 400 series, which includes the 450, 470, 490 models. The 400 models are slimmed-down units aimed at console and educational markets. The CD-i 450 player, for instance, is a budget model designed to compete with game consoles. In this version, an infrared remote controller is not standard but optional. This series was introduced at CES Chicago in June 1994 and the 450 player retailed at ƒ 799 in the Netherlands.[23]
  • The CD-i player 500 series, which includes the 550 model, which was essentially the same as the 450 with an installed digital video cartridge. It was introduced at CES Chicago in June 1994.[23]
  • The CD-i player 600 series, which includes the 601, 602, 604, 605, 615, 660, and 670 models. The 600 series is designed for professional applications and software development. Units in this line generally include support for floppy disk drives, keyboards and other computer peripherals. Some models can also be connected to an emulator and have software testing and debugging features.
  • The CD-I player 700 series, which consists of the 740 model, the most advanced player and featuring an RS-232 port. It was only released in limited quantities.

There also exist a number of hard-to-categorize models, such as the FW380i, an integrated mini-stereo and CD-i player; the 21TCDi30, a television with a built-in CD-i device;[27] and the CD-i 180/181/182 modular system, the first CD-i system produced in collaboration with Kyocera in 1988, before the actual debut of CD-i.[28][29]

Other manufacturers[edit]

In addition to Philips, several manufacturers produced CD-i players, including Philips subsidiary Magnavox,[24]GoldStar / LG Electronics, Digital Video Systems, Memorex, Grundig, Saab Electric, Sony (Intelligent Discman, a hybrid home/portable CD-i player), Kyocera, NBS, Highscreen, and Bang & Olufsen, who produced a television with a built-in CD-i device (Beocenter AV5).

TeleCD-i and CD-MATICS[edit]

Recognizing the growing need among marketers for networked multimedia, Philips partnered in 1992 with Amsterdam-based CDMATICS to develop TeleCD-i [30] (also TeleCD). In this concept, the CD-i player is connected to a network such as PSTN or Internet, enabling which initially retailed for £99.99.[33] Andy Stout, a writer for the official CD-i magazine, explained CD-Online:

Electronics

It is very much Internet-lite. The main advantages are that it's cheap - probably working out at a third of the cost of a PC or Mac solution - and incredibly user-friendly. The downside though is using a browser that doesn't support Netscape, and coping with all the drawbacks of the machine's minuscule memory - you can only ever access 10 articles on Usenet at a time, it'll only support 80 bookmarks maximum and for all that trouble all your saved games, preferences, and high scores will have been written over in RAM. ... It's got the full access right now but with only about 40% of the functionality, which will probably be fine for people who don't know what they're missing. But the virtual keyboard is a complete nightmare to use ...[34]

The CD-Online service went live in the UK on October 25, 1995[35] and in March 1996 in the Netherlands (for 399 guilders).[31] The system was reportedly scheduled to launch in the US as 'Web-i' in August 1996.[36]

Technical specifications[edit]

A presentation controller for the Philips CD-i. The CD-i's controllers were heavily criticized.
CD-i Mouse

CPU

  • 16/32-bit 68070CISC Chip[37]
  • Clock Speed of 15.5 MHz[2][20]

Display

  • Graphics Chip: SCC66470, later MCD 212[37]
  • Resolution: 384×280 to 768×560[20]
  • Colors: 16.7 million w/ 32,768 on screen
  • MPEG 1 Cartridge Plug-In for VideoCD and Digital Video[20]

Audio

  • Sound Chip: MCD 221[37]
  • ADPCM eight channel sound[20]
  • 16-bit stereo sound
  • Digital Out [38]

Operating System

  • CD-RTOS (based on Microware's OS-9)

Other

  • 1 MB of main RAM[37]
  • Single speed CD-ROM drive[20]

CD-i accessories

  • CD-i mouse
  • CD-I KeyControl (keyboard)
  • Roller controller
  • CD-i trackball
  • I/O port splitter
  • Touchpad controller (Gravis PC GamePad)
  • Gamepad controller
  • IR wireless controller
  • RAM expansion and Video-CD (MPEG-1) support with DV Cart

Reception[edit]

Although Philips had aggressively promoted CD-i, by August 1993 Computer Gaming World reported that 'skepticism persists about its long-term prospects' compared to other platforms like IBM PC compatibles, Apple Macintosh, and Sega Genesis.[39] The magazine stated in January 1994 that despite Philips' new emphasis on games 'CD-i is still not the answer for hardcore gamers', but the console 'may yet surprise us all in the future'. It recommended the CD-i with video cartridge for those needing to buy a new console as 'The price is right and there is more software to support it', but 3DO was probably better for those who could wait a few months.[16] An early 1995 review of the system in GamePro stated that 'inconsistent game quality puts the CD-i at a disadvantage against other high-powered game producers.'[40] A late 1995 review in Next Generation criticized both Philips's approach to marketing the CD-i and the hardware itself ('The unit excels at practically nothing except FMV, and then only with the addition of a $200 digital video cartridge'). The magazine noted that while Philips had not yet officially discontinued the CD-i, it was dead for all intents and purposes, citing as evidence the fact that though Philips had a large booth at the 1995 Electronic Entertainment Expo, there was no CD-i hardware or software on display. Next Generation scored the console one out of five stars.[20]

After its discontinuation, retrospectively, the CD-i was overwhelmingly panned by critics who blasted its graphics, games, and controls. Microsoft CEO Bill Gates admitted that initially he 'was worried' about the CD-i due to Philips's heavy support for the device and its two-pronged attack on both the games console and PC markets, but that in retrospect 'It was a device that kind of basically got caught in the middle. It was a terrible game machine, and it was a terrible PC.'[41] The CD-i's various controllers were ranked the fifth worst video game controller by IGN editor Craig Harris.[42]PC World ranked it as fourth on their list of 'The 10 Worst Video Game Systems of All Time'.[43] Gamepro.com listed it as number four on their list of The 10 Worst-Selling Consoles of All Time.[44] In 2008, CNET listed the system on its list of the worst game console(s) ever.[45] In 2007, GameTrailers ranked the Philips CD-i as the fourth worst console of all time in its Top 10 Worst Console lineup.[46]

Games that were most heavily criticized include Hotel Mario, Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. EGM's Seanbaby rated The Wand of Gamelon as one of the worst video games of all time.[47] However, Burn:Cycle was positively received by critics, and has often been held up as the standout title for the CD-i.[40][48][49][20]

In October 1994, Philips claimed an installed base of one million units for the CD-i.[50] In 1996, The Wall Street Journal reported that total US sales amounted to 400,000 units.[15]

See also[edit]

References[edit]

  1. ^Batenburg, Sebastiaan (July 7, 2007). 'CD-i in Japan - Philips Artspace and Japan Interactive Media'. Cdii.blogspot.com. Archived from the original on June 13, 2012. Retrieved May 15, 2019.
  2. ^ abSnow, Blake (May 4, 2007). 'The 10 Worst-Selling Consoles of All Time'. GamePro. Archived from the original on May 8, 2007.
  3. ^Jones, Sandra (April 1, 1996). 'Kits let television go online'. Daily Press. Newport, Virginia. p. B7 – via Newspapers.com.
  4. ^[1][dead link]
  5. ^'Philips puts Internet on TV sets'. New Straits Times. Malaysia. February 15, 1996. p. 43. Retrieved August 12, 2019.
  6. ^Parker, Dana; Starrett, Bob (1996). CD-ROM Professional's CD-recordable Handbook: The Complete Guide to Practical Desktop CD. Pemberton Press. p. 202. ISBN978-0-910965-18-7.
  7. ^(2005). History of the Philips CD-i, Philipscdi.com.
  8. ^Cole, George (May 13, 1996). 'Network hardware: Brave, but too clever by half'. The Independent. Independent Print Ltd.
  9. ^'COMPANY NEWS; New Philips CD - The New York Times'. Nytimes.com. April 2, 1992. Retrieved August 19, 2009.
  10. ^'The New International CD-i Association'. Icdia.co.uk. Retrieved August 12, 2019.
  11. ^Grundhauser, Eric (March 25, 2016). 'The History of the Philips CD-i, Failed PlayStation Ancestor'. Atlas Obscura. Retrieved August 12, 2019.
  12. ^Life, Nintendo (July 23, 2018). 'Hardware Classics: Uncovering The Tragic Tale Of The Philips CD-i'. Nintendo Life. Retrieved August 12, 2019.
  13. ^'Missers bij introductie; Fiasco CD-i in de VS kost twee miljard'. Nrc.nl. Retrieved August 12, 2019.
  14. ^Nihei, Wes, ed. (October 1996). 'Inside Scoop'. GamePro. No. 97. John F. Rousseau. p. 24.
  15. ^ abTrachtenberg, Jeffrey A. (June 28, 1996). 'Philips Suffered a U.S. Flop With CD-Interactive Product'. The Wall Street Journal. Dow Jones & Company.
  16. ^ abcMiller, Chuck; Dille, H. E.; Wilson, Johnny L. (January 1994). 'Battle Of The New Machines'. Computer Gaming World. pp. 64–76.
  17. ^'The Next Generation 1996 Lexicon A to Z: CD-i'. Next Generation. No. 15. Imagine Media. March 1996. p. 31.
  18. ^'75 Power Players'. Next Generation. Imagine Media (11): 63. November 1995. CD-i started life as an ahead-of-its-time multimedia player, but ended up an under-powered game machine.
  19. ^Staff writer. 'The SNES CD-ROM'. The Nintendo Repository. Archived from the original on February 24, 2008.
  20. ^ abcdefgh'Which Game System is the Best!?'. Next Generation. Imagine Media (12): 77. December 1995.
  21. ^Staff writer (February 3, 1997). 'Philips Media Transferred Multimedia Assets to Infogrames'. Business Wire. San Jose, California. Archived from the original on February 4, 2013 – via The Free Library.
  22. ^'2 Unlimited - Beyond Limits'. Discogs.com. Retrieved August 12, 2019.
  23. ^ abc'Philips CD-i Magazine November 1994'(PDF).
  24. ^ ab'New Life For CD-i'. Electronic Gaming Monthly. No. 55. Sendai Publishing. February 1994. p. 20.
  25. ^'A Cry for Help from a CD-i Owner'. Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 281.
  26. ^Staff writer (1997). 'Kiosk Systems'. Philips Media. Archived from the original on June 6, 1997. Retrieved November 30, 2018.
  27. ^Staff writer (1994). 21TCDI30 Handbook. Philips – via Internet Archive.
  28. ^'The New International CD-i Association'. Icdia.co.uk. Retrieved August 12, 2019.
  29. ^'Philips CDI-180 Professional CD-Interactive system - DutchAudioClassics.nl'. Dutchaudioclassics.nl. Retrieved August 12, 2019.
  30. ^Physica Verlag, The Information Superhighway and Private Households, p.162-172
  31. ^ ab'Cd-i Magazine'(PDF). cDinteractive.co.uk. August 1996. Retrieved August 12, 2019.
  32. ^Cardilini, Les (October 26, 1995). 'CDI, a low-tech Net option?'. The Age. Melbourne, Australia. Green Guide, p.16.
  33. ^Philips (December 2, 1995). 'Let's Make Things Better'. The Guardian. London, UK. p. 6 – via Newspapers.com.
  34. ^Ramshaw, Mark James (January 1996). 'Generator'. Next Generation. No. 13. Imagine Media. p. 31. ISSN1078-9693.
  35. ^Staff writer (1996). 'The Net on Your Set'. CD-Online. Archived from the original on October 31, 1996. Retrieved September 4, 2018.
  36. ^'Philips Plots Entry to WebTV Market'. Ad Age. Crain Communications. August 5, 1996.
  37. ^ abcdForster, Winnie (2005). The Encyclopedia of Game Machines: Consoles, Handhelds and Home Computers 1972-2005. Gameplan. p. 208. ISBN978-3-00-015359-4.
  38. ^[2][dead link]
  39. ^'Part II of CGW's Computer Game Developers Conference Coverage'. Computer Gaming World. August 1993. p. 38. Retrieved July 12, 2014.
  40. ^ ab'Once and Future Kings: Video Game Hardware Outlook'. GamePro. IDG (70): 29. May 1995.
  41. ^'What the Hell Does Bill Gates Know About Games, Anyway?'. Next Generation. No. 18. Imagine Media. June 1996. p. 10.
  42. ^'Top 10 Tuesday: Worst Game Controllers'. IGN. February 21, 2006. Archived from the original on January 14, 2007. Retrieved August 7, 2009.
  43. ^'The 10 Worst Video Game Systems of All Time'. Pcworld.com. July 14, 2009. Retrieved August 12, 2019.
  44. ^'The 10 Worst-Selling Consoles of All Time, Feature Story from GamePro'. Web.archive.org. June 7, 2011. Retrieved August 12, 2019.
  45. ^[3][dead link]
  46. ^(May 6, 2007). Top Ten Worst Consoles, GameTrailers. Accessed November 14, 2012.
  47. ^'Seanbaby.com - EGM's Crapstravaganza: The 20 Worst Games of All Time'. Archived from the original on November 4, 2011.
  48. ^'News Review: Burn: Cycle'. Entertainment Weekly. December 9, 1994.
  49. ^'Electronic Gaming Monthly's Buyer's Guide'. 1995.
  50. ^Elrich, David J. (New York Times) (September 22, 1994). 'Which format will prevail?'. The Milwaukee Journal. Milwaukee, Wisconsin. pp. D6. Retrieved August 12, 2019 – via Google News Archive.

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